One of the things that always got me in trouble in real life or online was noticing things. Patterns, dots that could be connected but weren’t, the mannerisms of different people of varying political ideologies, how my first serious online girlfriend was a 50 year old man named Frank with body hair that would make Bigfoot look like Vin Diesel.
I still wonder how Frank is doing…
Meanwhile back at the main point, I noticed something recently that I should have seen coming a couple of years ago. (Hey, I said I noticed things, not that I notice them in a timely fashion!) It seems Americans go right from Halloween to Christmas, skipping over Thanksgiving in the process. At first, it sneaked under my radar because I still recognize Thanksgiving as a holiday, but in recent years society has treated Thanksgiving like Pluto in that for a while it wasn’t recognized as legit. But Pluto was always real to me, dammit, and so is Thanksgiving.
This is where things get interesting if your into that kind of thing. I did some thinking about the why, mainly because there weren’t any good football games on yet. What I landed on was the nature of the three holidays in question: Halloween, Thanksgiving, and Christmas.
Halloween used to be about the fun of dressing up in costumes, some with uncomfortable masks, roaming the streets looking for houses to go trick-or-treating. Within the past decade or so, Halloween has really changed into a consumer-driven affair (with a side trip into Slutty Costume Land) where everyone has to have the best candy or costume to participate.
Similarly, Christmas had a different tone in the past than it does now. What was once a time to celebrate with family and friends with killer egg nog made with rum so strong it could double as paint thinner turned into a holiday where you hear “buy buy buy” more than N’Sync on an infinite loop. This is when stores, malls, gallerias, and other sources of yuletide commerce make most of their money. And if you’re not getting the hottest gifts for the people you love, you’re just a horrible human being.
Then, there’s Thanksgiving. Aside from being a professional and college football mecca, people just don’t pay as much attention to it as they used to, mainly because there’s no real commercialization that can be done. We’re already invested in buying turkey, ham, side dishes, and pies, so there’s no real kickback, as it were. Nothing that would make us want to go out and spend a lot of money.
And therein lies the problem.
It’s not that Thanksgiving is a bad holiday by any means. It’s just not as sexy, literally and figuratively. Thanksgiving is a time for self-reflection, appreciation for what we have, and a joy that can’t be bought with a gift receipt. The only real consumption going on involves food.
Which brings me to another discovery: we’re no longer a capitalist society. That may come as a shock to the capitalists out there, but we’ve moved into a consumerist society. Leftists will tell us this is an outgrowth of capitalism, but these are the same nozzleheads who consider Robert Reich and Paul Krugman respected economists, so I wouldn’t put much stock in their economic knowledge.
Capitalism has some rules to it, some of them right out of social Darwinism, others out of Ayn Rand’s objectivism. But one rule that is central is not to fuck with your potential customers in such a way they are unable or unwilling to buy your stuff. That’s the moral core of capitalism. After all, if your products or services cause people to die, not only is it going to reduce your customer base, but it’s going to cause bad PR and lead to the ruin of your business.
Where consumerism deviates from that is the companies will continue to nickel and dime you wherever they can, and people don’t consider that to be a deal-breaker. We’ve seen this (and by “we’ve” I mean “I’ve” because I really don’t have a life) in video games through microtransactions. Basically, microtransactions are way games convince people to buy their way to a chance at success or a cooler look, which totally looks good on a resume.
Although it’s easy to dismiss microtransactions as something only gamer nerds have to deal with, it’s gotten into the automotive market, where car companies are now selling subscriptions for automatic start capability. And that’s in addition to such things like OnStar and SiriusXM that are nice to have, but not absolutely necessary to drive a vehicle. And I say that as a guy who likes to listen to music and comedy while driving and being able to call someone if I get into an accident. More so the former than the latter, mind you.
And you know what? There are dipshits willing to pay for it! As much of a capitalist as I am, I draw the line at making people pay for stuff that should be standard issue or that will give people advantages others wouldn’t have. But there are people who only see the ends justifying the means and leave it at that. As long as they get ahead, fuck everyone else, right?
Yeah, about that. With this shift in morality (if you can call it that anymore), there’s been a corresponding shift in egotism, which makes the consumerism side of this matter even more troubling. When your self image is tied up in material goods or even the perception of material wealth, you’re willing to do anything to do better than anyone else so you get that dopamine hit.
Which explains the push for the best Halloween candy and costumes and the biggest, brightest Christmas tree and outdoor decorations, and the hottest gifts for under the tree. But you know one holiday that has nothing to do with any of those ego-driven pursuits?
Arbor Day. But also Thanksgiving.
When it comes to egotists, anything that doesn’t directly serve the “me” in a wide enough scale is not worth pursuing. And Thanksgiving tends to be more of an intimate affair, one where people think of others in some fashion or another either when feeding family, friends, or even the less fortunate. Aside from food selfies, there’s not a lot of traction to be gained on social media. In short, there’s nothing in it for them to think of someone else’s needs during this time of year.
And that’s what’s driving the “War on Thanksgiving.” Hey…that could be the name of a movement, maybe one that could generate millions of dollars.
Nah. Nobody would buy into it.
Anyway, the point I’m getting at (finally!) is we shouldn’t skip Thanksgiving to get an early jump on Christmas. I mean, stores are already prepping for Christmas while Halloween items are just hitting the shelves, so they’ve got that covered. Not to mention, they’re just putting out swimwear and putting all their winter coats on the clearance racks.
Outside of the stores, we can do a bit more about not letting consumerism take over our lives. Yes, I know we want to get out loved ones the best we can afford, but it doesn’t mean we have to overlook a major American holiday to get a head start on, well, consuming something other than turkey and dressing. There’s a reason Thanksgiving exists, people! For one, it’s to start political discussions so you can weed out your Christmas card lists. But more importantly, it’s to take a moment to appreciate humanity as a whole. Even if you don’t buy the Americanized story of Thanksgiving, just enjoy the food, fellowship, and football. We can all act like civil human beings for one day, right?
Well, considering I’m still banned from Boston Market for an incident my attorney has advised me not to explain, most of us can.
Category: Gaming
Is it Psionics or Magic?
Magic, in gaming and fiction, is usually defined as power from somewhere else. While Psionics is defined as power from within and no outside source at all.
For may years there have been gamers and others who state that the Force of the Jedi in Star Wars is an example of psionics. But this would be incorrect since the definition of the Force is an energy field created by life that surrounds everything and binds it all together. That is really magic.
Thus the Force of Star Wars is space-magic. And this form of magic, when practiced by the Jedi or the Sith, is done without material components. At times we do see both verbal and somatic components in the use of Force powers by the Jedi and the Sith but not always.
There are other Force traditions that do use material components that give them an edge when using their Force spells (powers). So it only reinforces the true nature of the Force.
Additionally, magic is sometimes separated into two categories. The world’s most famous role-playing game does this, and calls these categories arcane magic and divine magic.
Given that the Force has a Will of it’s own and calls to those who have a connection to it. Then the Force is of the Divine magic category. And this too falls into Star Wars canon as the Force is a religion of sorts.
Another example is the Wizarding World and what it calls magic is nothing of the kind. The source of a Wizard or Witch’s power doesn’t come from someplace else it comes from within. They are born with talent that can be trained. This is psionics by the established definition.
Their power is hidden behind magical trappings and decorations. Traditions run deep and are old. But many Wizards are capable of casting “wandless magic” and even non-verbal magic. Some traditions of the Wizarding World specialize in such types of magic. And what is a Wizard’s wand? Nothing more than a psionic amplifier or resonator. This is why it is so important.
Even in the world’s most famous role-playing game there is one arcane spellcaster that doesn’t fit the mold. The Sorcerer.
A Sorcerer’s arcane power comes from within the sorcerer himself. Long ago some outside agent caused the change in the Sorcerer’s bloodline but that outside agent doesn’t play a part now. A Sorcerer is really a Psionic user as his power is his and internal to him.
Leftist Lexicon Word of the Week
When I’m not writing blogs, banging my head against the wall until I get a concussion, or wondering if the Sweet Meteor of Death will be coming back for the 2024 election, I like to play video games. For me, they provide me with an escape from the real world so I can continue to be a functional (and, more importantly, a non-incarcerated) member of society.
But as with most fun things, Leftists had to go and ruin it by creating controversy. Granted, the Left has been trying to insert itself into video games for over a decade now and have failed. But their repeated and often embarassing failures have not deterred them from trying again. Think “Groundhog Day” but with video games. Oh, and a lot less comedy.
The latest attempt came from our good friends in GLAAD, the Gay and Lesbian Alliance Against Defamation. GLAAD recently released a report stating 1 in 5 active gamers are LGBTQIOUAEIOUSOMETIMESY and the gaming industry as a whole needs more representation of that community.
Son of a bitch…
representation
What the Left thinks it means – making sure all minorities can see a reflection of themselves in aspects of society
What it really means – superficial bean-counting without actually doing anything to help
Unless you’ve been living under a rock or trapped in Puddin’ Head Joe’s brain, you know members of the LGBTQMEANWHILEBACKATTHEHALLOFJUSTICE community exist and are prominent figures in society, mainly because so many of them can’t shut up about it. That community is slowly finding its way into various aspects of society and politics. Put simply, they’re visible and fabulooooouuuuusssss!
So, why aren’t they better represented in video games? The GLAAD report surmises it’s because the industry doesn’t think about them as viable protagonists. The exception to this is independent games where representation is much greater. But it also increases the likelihood this representation comes in really shitty games that a trained monkey could make better with an Etch-A-Sketch and a fifth of Everclear. Still, GLAAD felt confident in saying the gaming industry has to do a better job in making sure LGBTQIAIOUDEFENSE members get seen in their games.
And we can totally take an organization with a Board of Directors member named Peppermint seriously.
Unusual names aside, GLAAD is trying to come from a good place. They want everyone to feel included in video games. Is that so wrong?
Welllllll…it’s all about how that comes about that matters. That’s where I take issue with the notion of representation in this context. It’s not a matter of including a gay, lesbian, trans, bi, queer, etc. character in a game; it’s about making it make sense within the context. Trying to shoehorn a character that ticks off the flavor of the month box on the inclusiveness checklist makes it harder for gamers to accept him/her/it.
And here’s a fun little fact to consider: gamers are predominantly male. The numbers are getting closer to gender parity, but gaming is still a male’s domain. That means gaming studios are going to cater to where their cyber bread is buttered, as any capitalist worth his/her/its salt would. And make no mistake, game companies are in the business to make money, not to make social statements. If the social statement threatens the money, guess what’s going to be tossed aside faster than Hunter Biden goes through hookers and blow?
That’s where the calls for representation come into play. Since the community has a long reach when it comes to media and social influence, they can mobilize a PR nightmare within a matter of Twitter posts. And in that environment, nobody wants to be on the wrong side of a Twitter mob, so the game companies tend to bend the knee and comply. Just look at the template Anita Sarkeesian used to “help” women get more representation in video games.
Here’s the thing about Twitter mobs, though: they only have the power you allow them to have. Even as the GLAAD report gets mainstream traction (thanks NBC), the bottom line is still the bottom line, and no amount of virtual huffing and puffing from online activists will change that. Money talks, and bullshit walks.
And bullshit is the best way to explain the GLAAD report.
It turns out the gaming industry is already evolving with the times and has been since the 1980s. The early days of representation were less than stellar, but things have turned around so gay, lesbian, bi, and the other orientations are not only visible in games, but are sympathetic, realistic characters. And I’m not talking about low profile games, either. Some of the most popular titles of recent memory have represented the LBGTQAAAAAVVVEEEEMARRRRIIIIIAAAA community prominently and positively.
Including a game that was targeted by the aforementioned community, Hogwarts Legacy. After comments from J.K. Rowling that struck the trans community the wrong way, trans rights activists (including GLAAD, by the way) called for a boycott of the game. And the boycott, much like Fani Willis’s ability to not make herself look like a corrupt asshat, failed miserably.
I attribute the boycott’s failure to two factors. One, the game developers anticipated the controversy and created a transgender character. Of course, these Leftist idiots wouldn’t have known that unless they played the game. Oops!
The second, and more prevalent, reason was…gamers really don’t give a fuck about LGBTQIUDCANWEMILKTHISJOKEDRY representation. They care about…get this…good games. Sure, there are assholes who will make the biggest deal about “protecting games from woke culture,” but most of the gamers are more interested in whether a game entertains them more than who gets represented in the game. The Left completely missed the point by not understanding the audience they wanted to persuade.
And now they’re repeating the same mistake with the GLAAD report. At the very least, Leftists are consistent in being wrong and committed to recycling, albeit with bad ideas.
The point of representation in Leftist circles is to demand compliance instead of asking for consideration. But the thing to remember is no matter if you bend over backwards like a spineless yoga guru, it will never be enough. There will always be another goal to meet, milestone to achieve, or mountain to climb. So, the best way to win the game is not to play.
Say…that could be a great line for a movie! If only there was a plot, maybe involving a teenager who hacks into a government computer and almost starts a nuclear war with Russia…nah. Too implausible.
Anyway, the Left’s commitment to representation is skin deep. Notice how they don’t demand a slow, out of shape white guy be showcased in the next NBA video game. (By the way, I am available for consultation if you want to go down this road, 2K Games.) It’s always about the representation they want to push. And that’s why we need to take their calls for representation with a grain of salt.
The size of Mount Everest.
OGL 1.1
The great revival of Dungeons & Dragons started in 2000. The year the 3rd Edition was born and with it, the OGL (Open Gaming License).
This created an explosion of interest in the game and in table top role-playing in general. And with a multitude of small press game designers. All getting a piece of the pie.
Then WoTC (Wizards of the Coast) was sold to Hasbro. The mega game company that has bought out many others over the years.
Twenty years into the OGL era and Habro wants to get a bigger piece of the pie and all rights to any Dungeons & Dragons published material.
From a business red line stand point, this makes sense. Hasbro isn’t getting revenue from other publishers who create games and material based on D&D and use the D&D brand.
So, they are revoking the current OGL license and creating a multi-teired license in it’s place. This new OGL is not an open gaming license however. And severaly restricts publishers and the creative spirit.
But what Hasbro doesn’t understand is that it was the OGL that caused the explosion in the market in the first place. Without it, WoTC would have remained a small press company that owned the D&D brand.
The popularity of the game would still be limited to the nerds and geeks that have always played it and their kids. And the explosion of publishers never would have happened.
And Habro itself wouldn’t have been interested in acquiring WoTC or the D&D brand because it would still be small potatoes. High risk, little reward.
So here we are. With the current OGL, D&D is a cash cow for anyone that wants to get into publishing something for it or based on it. Including Hasbro if they had a group dedicated to producing new content for the game.
With the leak of the OGL 1.1, this will change. The small press well will dry up. It’s not worth the cost of a small press who is turning out PDFs in their basement. No way to fight a legal battle with Hasbro in the courts either.
Players and publishers alike have already talked online about abandoning D&D if this new OGL takes shape and some are going to do it anyway now.
Even if Hasbro changes course and keeps the original OGL and doesn’t go after the cash and rights in all things produced. The trust is gone.
And if Hasbro follows through with this change. Then like TSR under Lorraine Williams, the D&D brand will die.
5th Edition of Dungeons and Dragons Partial Review
I’ve been a table top RPG gamer for many decades now. I haven’t played or ran a D&D game in many years. My gaming interests have taken me to other games and systems. The last D&D system I used was 3e/3.5e, the original d20 system.
Now I’m taking a hard look at the current 5th Edition of the game that pretty much started it all. And I’m a bit disappointed. A friend described 5e to me as an RPG with training wheels. It looks like I’m going to agree.
Many aspects of the game got removed. Probably because someones frakking feelings got hurt.
Clerics got the short end of the stick this time around. Their ability to turn undead has been seriously reduced.
A number of beloved spells used by magic-users and other spellcasters have been completely removed or greatly weakened in their scope and power. Now I’m all for some changes with D&D’s magic system. The Vancian fire and and forget has always bothered me. But getting rid of important spells like Permanency is just stupid. Many wizards have used this spell to protect themselves and to protect strongholds established by the adventuring party since it was first included.
Ability score damage seems to have been eliminated as well. That was a handy trick of many spells, monsters, and other hazards.
Psionics are mentioned but again they are treated like spells and never should be. 1st Edition AD&D had them kinda right. 2nd Edition AD&D also had them kinda right but went overboard on the idea. 3rd+ Editions of D&D have never gotten Psionics right. Although there have been some 3rd party adaptations that were pretty good.
There are some good things to come out of 5e. The advantage/disadvantage system is good. Still carrying on from the 3rd era where AC goes up instead of down is good. The d20 mechanic is still great. It makes rolling very uniform.
I still haven’t looked at all of it to see about other things that are good and those that were bad ideas. I guess Hasbro doesn’t have any good game designers on at Wizard’s of the Coast.
I think it was a mistake to have the game enter into the hands of a large corporation. Hasbro might become the new Lorraine Williams if this kind of poor design keeps up.